![]() Otherwise, you'll be waiting a while for those animals to ship to their exhibits. A good tip is to add a more central staff area later on and relocate the trade center to it. While initially buildings are better placed near the entrance for ease of building, the trade center will become less efficient as the zoo grows. From here they will be transported to their appropriate exhibits. This is where your animals are sent when you buy or adopt them from the marketplace. Don't worry if you get confused about how many there are, the notifications will tell you what's missing. Here are the buildings you'll need and what they do. ![]() Related: Planet Zoo: Building Tips For Beginners Then you can build up the zoo in front of them. Adding them into an enclosed area off to one side of the entrance often works well as a starting point. You can see their negative effect radius using the overlay in the bottom left corner. Just remember that fussy guests don't like to see them, so try and place them off the main paths where possible. These essential buildings need to be placed in order for everything else to work. You cannot run a zoo without staff and staff facilities. Now you can better learn how to manage your own zoo management career with this updated beginners guide. We've also learned a lot more about how to efficiently run in a zoo during the many, many hours playing since release. There have been DLC packs that brought extra animals, scenarios, and maps to the game, as well as updates that added new features such as timed scenarios and sandbox mode. However, over the past year, several free updates made to the game have changed how some of these things work. At its heart, the game still involves getting animals, building them a suitable home, and then managing the staff who care for them and visitors who come to see them. Updated February 8th, 2021, By Helen Ashcroft: Planet Zoo is such a huge game that we've come back to this guide to update the information. Related: Planet Zoo Review: Grab A Shovel, You're About To Get In Deep Now you have some breathing space to read our beginner's guide to getting started in Planet Zoo. The first thing you should do is pause the game. You can consider doing underground stations! But also try to plan out some spaces for where your train tracks and stations will eventually be, you will thank yourself later when you really need that train to get people moving around.As you survey the empty landscape wondering what on earth to do next, don't panic. Trains are the best at moving guests around in bulk but they also take up a lot of space. One last thing, try to keep in mind while your zoo is small that you'll eventually want some guest transport because at a certain size guests won't want to walk all the way to the back of the park. Keep things interesting by using different types of viewing galleries: Confident animals that don't mind intrusions can handle pathways overhead for a unique experience underground and/or underwater viewing areas are always cool if your zoo is in a cold area and want some neat jungle habitats, try building a fully-enclosed greenhouse (which also gives people a place to get out of the snow!). This is the basis of how I plan all my zoos, with centralized staff buildings encircled by habitats. ![]() The tunnel is just in case they need to get from one to the other but I typically zone it out so that's not really necessary except for transporting animals from the trade center or to the veterinary surgery. Shops and guest facilities generally go around the outside, opposite the habitats in the center.Īfter it grows beyond that first "circle," then I tunnel a staff path underground to start a new circle, this time usually just with a staff room and keeper hut(s). ![]() Then from there it splits off to the right and left to the habitat circle. waterfall) or a building, first to hide the stuff and second to create a nice big, pretty entrance area. I typically hide the staff area from the entrance with a big facade of some kind, like either a big natural feature (e.g. Also it's easy to hide facilities that have negative impact on guests behind the habitats, inside the circle. That way, a) there's a nice circular path for guests to take, and b) staff doesn't have to walk very far and can share the centralized buildings. I like to start out by placing all of my main staff buildings, and I put them in a way so that habitats will encircle the staff buildings, with guest paths all along the outside of that. ![]()
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